Playing for Keeps
Mur Lafferty

Bar owner Keepsie Branson is a Third Waver with a power that prevents anything in her possession from being stolen. Keepsie and her friends just aren't powerful enough to make a difference. at least that's what they've always been told. But when the villain Doodad slips Keepsie a mysterious metal sphere, the Third Wavers become caught in the middle of a battle between the egotistical heroes and the manipulative villains.
As Seventh City begins to melt down, it's hard to tell the good guys from the bad, and even harder to tell who may become the true heroes.
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