Eighteen Wishes
C.K. Sorens

Isra needs to grant eighteen wishes to escape the genie's curse. To free herself means to free all genies, even the dangerous ones, and Isra refuses to play djinn games.
The djinn are tired of waiting on the sidelines for Isra to free their brethren. They threaten the life of Isra's new master, Jacoa, to force his wishes. Their bond requires that she keep him alive. As they grow closer, her heart demands more.
With danger forcing their hand, will their growing connection help them break free? Or will playing the game of Eighteen Wishes prove just another trap?
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