Innate Wright Series by Viola Grace

4.19 · 26 ratings
  • Burning Day (Innate Wright #1)
    #1

    Burning Day (Innate Wright #1)

    Viola Grace

    Rated: 4.00 of 5 stars
    · 6 ratings · published 2018

    A human colony preparing to celebrate three hundred years on its new world is suddenly faced with an enemy that hearkens back to their early days on Hera. The giant bots that saved the colony have been dormant for nearly two centuries. During a celebration that proves the engineers have kept them ready for battle, the party turns into a race to save lives and get to the bots. The engineers have been responsible for the mechanical stability of the bots. They are not pilots... more

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  • Break for Home (Innate Wright #2)
    #2

    Break for Home (Innate Wright #2)

    Viola Grace

    Rated: 4.25 of 5 stars
    · 4 ratings · published 2018

    The six engineers of Bot City cross the wasteland in a desperate attempt to gain the trained pilots for the bots they are driving need. While the women can make the bots move, they don’t know how to use them as weapons. That is a skill that the original pilots had, and they need.

  • City Strike (Innate Wright #3)
    #3

    City Strike (Innate Wright #3)

    Viola Grace

    Rated: 4.25 of 5 stars
    · 4 ratings · published 2018

    With the transformation from engineers to pilots, the ladies must fight the memories of their ancestors in order to keep their focus on finding the defensive weaponry that goes with their bots. The city holds the key to the weapons, but the bots are on the outside of the gates and the caches are on the inside... more

  • Engineering a Plan (Innate Wright #4)
    #4

    Engineering a Plan (Innate Wright #4)

    Viola Grace

    Rated: 4.25 of 5 stars
    · 4 ratings · published 2018

    With the alien attack under way, there is only one thing to do, fight for their lives and then make a plan.The pilots have gotten their bots under their control and are now ready for the next phase in the attack strategy. They are meeting that plan with one of their own.Back to the city yet again, the pilots are charged with activating the final weapon of the first war, if they can find the stations that will start the machine up after its long sleep... more

  • Counter Spike (Innate Wright #5)
    #5

    Counter Spike (Innate Wright #5)

    Viola Grace

    Rated: 4.25 of 5 stars
    · 4 ratings · published 2018

    With a grasp of the situation and a weapon that can reach a descending ship required, the engineers get to go back to doing what they do best. Those who aren’t designing have the past coming up to bite them, the pilots are getting tired of the run to the City. Learning that alien hostages were held in stasis under the city seems to be just one more thorn in the sides of the pilots, but what they discover opens everything that they thought they knew into complete and shocking light... more

  • Blend and Defend (Innate Wright #6)
    #6

    Blend and Defend (Innate Wright #6)

    Viola Grace

    Rated: 4.25 of 5 stars
    · 4 ratings · published 2018

    Bot City is ready to rise. The weapons are ready, the aliens are coming, and the bots are ready for action, but what comes next?The pilots of Bot City have been focused on securing the safety of their people, and incidentally the human city, for the last few days.With one final battle to expunge the Tokkel before they can try and get a foothold on Hera, the bot pilots are ready to take up the customized weapons and use them to show the alien invasion who is in charge.Their goal is clear... more

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